Let's say you integrate ads with an eCPM of $5.00


Let's say you integrate ads with an eCPM of $5.00
Average daily active users = 5,000,000 Average time spent on app = 30 minutes/user Cumulative time spent in the application for each users : 5,000,000 * 30 =150,000,000 minutes Lets assume that you are using admob'sbanners ads alone in your application. Default refresh rate for the banner ads in admob = 1 minute. So, total ads that will be shown on every day = daily ad impressions you can generate= 150,000,000*1 = 150,000,000 Average eCPM for admob ads across the globe = $0.50 for 1000 impressions. Average revenue for your apps through eCPM based ads = (150,000,000/1000) * 0.50= $ 75,000per day. Apart from this, you will get revenue for the ad clicks as well. The average click rate for the admob banner ads varies from 0.80% - 1.20% across the globe. Average earning for a click varies from $0.25 - $0.50 across the globe. Do your maths on that :) P.S : Getting 5 millions users per day and 30 minutes usage time for a user per day is very challenging. If you manage to get it, then you will make hell lots of money for sure. eCPM Decay in Rewarded Video Ads Some of you have heard the term "eCPM decay." Let's first understand what it means. If you are a publisher, CPM is the revenue you are getting for 1,000 impressions. If an advertiser is paying you a CPM of $5 and you show your users 1,000 impressions of that ad, you will receive $5. The advertising world is slightly more complex, however; most of the advertisers are actually paying CPI -- in other words, they are paying for installs. This means that unless the user clicks on an ad and installs the app, the publisher doesn't receive any revenue. What eCPM decay means is that if you take a certain user and show him more ads, he is not necessarily going to install more apps, so you wouldn't receive more money as a result. Simple Example of eCPM Decay Let's think of this scenario: You have a single user in a given day He wants to get 1 life for free, so he watches a video -- you as a publisher don't get paid for that Let's say the chance of him installing the app is 1% -- if he does you get $5 The eCPM for the first impression is $50 (1,000 x 1% x $5) Let's now consider another scenario: The same user already watched 9 videos, and now he sees the 10th one in the same day By the time he reaches the 10th ad, he is already blind to the ads, and the chance of installing is 0.2% The ad network can't show the same ads to this user, so now he sees ads for apps that pay less -- let's assume $1 per install The eCPM for the 10th impression is $2 (1,000 x 0.2% x $1) What About RTB? Some of the ad providers you might integrate are utilizing real-time bidding. This means that the price for every impression is determined by the marketplace in real time. If you look at the logs of the SSP or your mediation provider, you will actually see how the CPM bids decline from impression to impression. What happens behind the scenes is that advertisers are doing the same math we did in the example, so they are bidding higher on 1st impressions compared to later impressions. Machine Zone, for example, is known to pay a high CPM but demands that their ads only show up as a first impression to the user. Why the Decay is Stronger with Rewarded Video If you measure your eCPM decay with an ad revenue tracing platform like SOOMLA TRACEBACK, you will see that the eCPM decay is stronger with rewarded video ads compared to other formats. The reason for that is the misalignment of incentives. The user gets rewarded for watching the video while the publishers mostly get paid for installs. You might want to check this article about rewarded video payout for more details. Mediation Helps a Bit with CPM Decay If you use an ad mediation provider, you can improve the situation to some extent. By aggregating more ad providers, you are creating better fill rates and getting a larger variety of advertisers that can pay higher CPIs. By having more variety, you also reduce the blindness of the user to the ads and improve the chances a user will end up installing and generating revenue for you. If You Can't Fight Them, Join Them -- Focus on 1st Impressions CPM decay is here to stay, but instead of fighting it, there are ways to make the situation work to your advantage. If 1st impressions pay 10x more, why not focus on having as many 1st impressions as possible? Using an ad tracing platform like SOOMLA TRACEBACK reveals that most mobile games have between 10% and 40% opt-in ratios. This means that at least 60% of the users don't watch even the 1st impression. Getting more users to opt in means you will get a lot more of these high-paying impressions and can double if not triple your revenue.





Questions?
Click here to chat with us

Live Now
Irine

Live Now : Irine

_